msg[01]="THE DAVINCI CODE  by Dan Brown (138028 words): Only 42% of the 13230 total sentences are dialog.";
msg[02]="HIDEAWAY  by Dean Koontz (126843 words): Only 23% of the 8374 total sentences are dialog.";
msg[03]="PATRIOT GAMES  by Tom Clancy (198125 words): Only 52% of the 19844 total sentences are dialog.";
msg[04]="TESTAMENT  by John Grisham (126299 words): Only 39% of the 12437 total sentences are dialog.";
msg[05]="CONGO  by Michael Crichton (81423 words): Only 38% of the 6851 total sentences are dialog.";
msg[06]="THE DAVINCI CODE  by Dan Brown (138028 words): Only 57% of the 4675 paragraphs are dialog (compare this to the percentage of dialog sentences -  42%).";
msg[07]="HIDEAWAY  by Dean Koontz (126843 words): Only 33% of the 3546 paragraphs are dialog (compare this to the percentage of dialog sentences -  23%).";
msg[08]="PATRIOT GAMES  by Tom Clancy (198125 words): Only 83% of the 5661 paragraphs are dialog (compare this to the percentage of dialog sentences -  52%).";
msg[09]="TESTAMENT  by John Grisham (126299 words): Only 63% of the 4547 paragraphs are dialog (compare this to the percentage of dialog sentences -  39%).";
msg[10]="CONGO  by Michael Crichton (81423 words): Only 58% of the 2665 paragraphs are dialog (compare this to the percentage of dialog sentences -  38%).";
msg[11]="THE DAVINCI CODE  by Dan Brown (138028 words) switches back and forth between dialog and non-dialog 1493 times.";
msg[12]="HIDEAWAY  by Dean Koontz (126843 words) switches back and forth between dialog and non-dialog 824 times.";
msg[13]="PATRIOT GAMES  by Tom Clancy (198125 words) switches back and forth between dialog and non-dialog 1143 times.";
msg[14]="TESTAMENT  by John Grisham (126299 words) switches back and forth between dialog and non-dialog 924 times.";
msg[15]="CONGO  by Michael Crichton (81423 words) switches back and forth between dialog and non-dialog 841 times.";
msg[16]="THE DAVINCI CODE  by Dan Brown (138028 words): Of the 65 different forms of attributions used in the 1506 sentences with attributions (27% of dialog sentences), his favorites are \'said\' - 532 times, \'asked\' - 95 times, \'thought\' - 193 times, \'told\' - 123, \'called\' - 89, \'whispered\' - 62, \'wondered\' - 41.The remaining attributions are used 36 or fewer times.";
msg[17]="HIDEAWAY  by Dean Koontz (126843 words): Of the 50 different forms of attributions used in the 891 sentences with attributions (46% of dialog sentences), his favorites are \'said\' - 457 times, \'asked\' - 40 times, \'thought\' - 136 times, \'told\' - 42, \'wondered\' - 29, \'called\' - 24, \'reminded\' - 16.The remaining attributions are used 13 or fewer times.";
msg[18]="PATRIOT GAMES  by Tom Clancy (198125 words): Of the 58 different forms of attributions used in the 2440 sentences with attributions (24% of dialog sentences), his favorites are \'said\' - 688 times, \'asked\' - 355 times, \'thought\' - 313 times, \'told\' - 225, \'replied\' - 96, \'called\' - 91, \'wondered\' - 82.The remaining attributions are used 80 or fewer times.";
msg[19]="TESTAMENT  by John Grisham (126299 words): Of the 56 different forms of attributions used in the 1396 sentences with attributions (29% of dialog sentences), his favorites are \'said\' - 542 times, \'asked\' - 248 times, \'thought\' - 129 times, \'told\' - 78, \'called\' - 71, \'signed\' - 42, \'explained\' - 29.The remaining attributions are used 25 or fewer times.";
msg[20]="CONGO  by Michael Crichton (81423 words): Of the 47 different forms of attributions used in the 1322 sentences with attributions (50% of dialog sentences), his favorites are \'said\' - 790 times, \'asked\' - 98 times, \'thought\' - 62 times, \'signed\' - 76, \'called\' - 71, \'told\' - 34, \'explained\' - 28. The remaining attributions are used 23 or fewer times.";
msg[21]="THE DAVINCI CODE  by Dan Brown (138028 words) has 666 clauses in passive voice (7.2%), of which the majority are of the form \'Was/were verbed\'.";
msg[22]="HIDEAWAY  by Dean Koontz (126843 words) has 580 clauses in passive voice (6.7%), of which the majority are of the form \'Was/were verbed\'.";
msg[23]="PATRIOT GAMES  by Tom Clancy (198125 words) has 804 clauses in passive voice (4%), of which the majority are of the form \'Was/were verbed\'.";
msg[24]="TESTAMENT  by John Grisham (126299 words) has 667 clauses in passive voice (5.3 %%), of which the majority are of the form \'Was/were verbed\'.";
msg[25]="CONGO  by Michael Crichton (81423 words) has 529 clauses in passive voice (7.1%), of which the majority are of the form \'Was/were verbed\'.";
msg[26]="THE DAVINCI CODE  by Dan Brown (138028 words): 37% (451) of the sentences mentioning main character Robert Langdon place his name at the very beginning of the sentence.";
msg[27]="HIDEAWAY  by Dean Koontz (126843 words): 26% (130) of the sentences mentioning main character Hatch place his name at the very beginning of the sentence.";
msg[28]="PATRIOT GAMES  by Tom Clancy (198125 words): 31% (685) of the sentences mentioning main character Jack Ryan place his name at the very beginning of the sentence.";
msg[29]="TESTAMENT  by John Grisham (126299 words): 33% (390) of the sentences mentioning main character Nate O'Riley place his name at the very beginning of the sentence.";
msg[30]="CONGO  by Michael Crichton (81423 words): 33% (250) of the sentences mentioning main character Peter Elliot place his name at the very beginning of the sentence.";
msg[31]="THE DAVINCI CODE  by Dan Brown (138028 words): Sentence starters: \'But\' - 90, \'And\' - 143, \'He\' - 424, \'She\' - 167, \'It\' - 170, \'They\' - 79.";
